BeamNG.drive | SLOW MOTION HIGH SPEED CRASH | PART 1

BEAMNG SLOW MOTION HIGH SPEED CRASH PLAYLIST - https://www.youtube.com/playlist?list=PLIYCpM5AVql6q3KIi3yrVkyC4B3eZgaR2

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Map: American Road - https://www.beamng.com/resources/american-road.3100/
Vehicle Mod: Gavril Vertex NA2 - https://www.beamng.com/resources/gavril-vertex-na2.13061/

BeamNG.drive is an open-world vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics, which simulates realistic damage to vehicles. The game was initially released on 3 August, 2013, and was made available on Steam Early Access for Microsoft Windows on 29 May, 2015.

ABOUT THIS GAME
BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

Why is BeamNG.drive the game for you?
As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of check here gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.

In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.
The future of the game and our physics engine
As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.

Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.
Alpha Access Features
All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
Soft-body physics sandbox
19 detailed, customizable, destructible vehicles, with more to come
10 terrains to explore and drive across, with more to come
Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
Full modding and content creation capabilities - make maps and vehicles, and script gameplay

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